deductionTactics == a.2.1 == ==== Interface Change ==== ‣ Possibility of animated Tilesheets (not that any of them are) ‣ Allowing specification of a suspicion class's weapon weaknesses ‣ Allowing to fill in all details by selecting a class by clicking on a name ==== Model Change ==== ‣ The unused body value in a tokenclass is read from files properly now ==== Data Change ==== ‣ Golfer tokenclass added ‣ Additional class icons provided == a.2.0 == === Major level === ==== Model Change ==== ‣ Turning unit classes into a service ‣ no longer stored in the file unitClasses/basic.json ‣ built-in classes resides in com/rayrobdod/deductionTactics/tokenClasses/*.json, but see service for extending === Minor level === ==== Model Change ==== ‣ Adding Weakponkind: Powderkind ‣ Adding Status: Heal ==== Interface Change ==== ‣ Adding indication about all of a class's weapon weakness values. ‣ Allowing unsetting of suspicions ==== Data Change ==== ‣ Adding more classes; 36 now, although most don't have proper icons ‣ A few more icons for token classes == a.1.1 == === Interface Change === ‣ In the battle screen, BUTTON3 click (Right click on windows) a unit selects it ‣ Move and attack orders now only sent by BUTTON1 (Left click for windows) ‣ Changed layout of "Choose Team" panel; the current members and buttons are fixed width, while the possible members are variable width == a.1.0 == First released version ‣ There are 25 units - the 20 standard ones, plus some either showing extra range, or extra speed. ‣ There are 4 player intelligences. ‣ HumanAI is human controlled and uses a GUI. ‣ HumanAutorecordAI is an extension of HumanAI that uses the same algorithms as the computer-controlled players to determine enemy attributes ‣ BlindAttackAI is computer controlled and simply tries to attack whatever is closest, ignoring whatever it knows about enemy units ‣ SleepAbuserAI is computer controlled and will attempt to use sleep to it's potential, staying out of enemy range when possible, and putting enemies to sleep to reduce range further.