Pages with category Deduction Tactics

2011-08-08T13:00
2011-08-23T19:30
2011-08-24T00:00
2011-08-24T19:00
Making Deduction Tactics sprites
2011-09-02T19:30
If I spent all of that time I worked with the ePUB on the images for Deduction Tactics, I'd be done with it by now
2011-10-06T23:00
Because I'm not getting any work done on sprites, my Deduction Tactics progress thing has only five classes now.
2012-01-03T20:30
2012-01-21T00:05
I needed a few images to have transparent backgrounds. So, I made something to transparentify backgrounds. It worked excellently.
2012-01-28T01:43
Deduction Tactics Showoff Post
2012-02-02T16:31
Using my now-deprecated knowledge of java swing, I have a fairly quick way to have a human-interfaced suspicion recording.
2012-02-02T17:45
I could have creating the rest of the view be the job of the AIs?
2012-02-11T18:45
I actually think I got fairly far with the UI of the Deduction Tactics today.
2012-02-13T01:40
Deduction Tactics: rules now enforced; humanAI can accept input now, Element pentagon is in doubt.
2012-02-13T18:33
Should the Deduction Tactics have chess-like one-unit-per-turn or FireEmblem-like all-units-per-turn rules?
2012-02-13T22:46
Encountered a known Java Bug. Tried to get around it. Failed.
2012-02-14T12:18
I did away with the label heap thing and just had each hilighter keep a bunch of panels to use. Didn't fix problem, fully.
2012-02-15T00:30
I did the switching JList to JPanel thing
2012-02-15T18:45
Deduction Tactics: Statuses, yay.
2012-02-26T22:41
I was wondering how I'd represent the Deduction Tactics units' element and status simultaniously. I found one way: technicolor blades.
2012-02-28T01:16
2012-02-29T16:31
I kinda just realized I failed balancing the basic Deduction Tactics units.
2012-03-01T01:53
2012-03-02T00:15
I'm trying to figure out how to best position the units used by the SleepAbuserAI
2012-03-02T00:49
OK, the other thing is that I have to get the pathfinding to stop ignoring that people can't go through other people.
2012-03-03T16:42
An animation type thing to make attacks noticable to Humans
2012-03-21T00:59
I changed the Deduction Tactics event model.
2012-03-25T12:48
2012-03-25T18:37
2012-03-25T20:45
2012-04-05T19:28
I made the Deduction Tactics moveTo hilights accurate!
2012-04-07T01:29
That was easy: highlights update with token moves and tokens respond to attacks. Not so easy: info panel updates.
2012-04-07T18:30
I thought that I broke Statuses. I didn't.
2012-04-09T01:40
2012-04-15T17:17
I have figured out how to use the SVG Java libraries
2012-04-15T23:45
2012-04-19T19:33
2012-04-20T01:58
2012-04-20T21:20
2012-04-20T23:42
2012-04-24T02:41
The final type of critical was added to Deduction Tactics: The direction based one.
2012-04-28T21:22
2012-05-17T16:01
I may have some desire to animate the Deduction Tactics spries now
2012-05-31T18:22
Obscucated code is half the size of regular code. Unfortunatly, it also is nonfunctional code.
2012-05-31T23:29
Dedution Tactics 0.4.0 release
2012-06-01T21:58
2012-06-01T23:26
What do you know? I talk about a possible improvement, and it happens!
2012-06-05T00:31
2012-06-06T16:11
Discussion on possible way to balance dual wielding classes
2012-06-07T19:35
2012-06-08T17:48
2012-06-12T01:41
2012-06-15T18:10
2012-06-27T21:42
2012-06-28T00:09
2012-06-28T14:51
I fixed Deduction Tactic's CPU eating accedentally.
2012-06-28T16:39
2012-06-28T21:51
Deduction Tactics: At some point, I will remember which order these elements are supposed to go in!
2012-07-03T16:41
Deduction Tactics and Networking Multiplayer
2012-07-03T17:00
2012-07-04T18:49
2012-07-05T23:46
2012-07-09T23:25
2012-07-11T22:28
Simplification made to Enum-likes due to fact that nth element is always nth in the list of values
2012-07-11T23:08
Removing unused Spaceclasses is more helpful than removing arbitrary anonfuns.
2012-07-15T00:43
Possible next steps with Deduction Tactics: make tokenclasses animatable, make maps and make then choosable, and the multilayer tilemaps option.
2012-07-15T18:30
In which the possible visual difference between friendly tokens and enemy tokens is discussed
2012-07-20T00:49
2012-07-20T01:29
A problem with SpaceClasses: only allow entering a space IF rather than UNLESS a token is on that space
2012-07-31T00:55
2012-08-03T00:54
2012-08-04T14:30
I thought I was telling the Player to do a thing using the AI, when I was actually telling the AI to do things, apparently.
2012-08-09T00:20
2012-08-10T01:02
2012-08-10T14:48
The Networking agents for Deduction Tactics look better, but don't perform much better.
2012-08-10T18:59
Minor efforts towards making a Deduction Tactics view for consoles
2012-08-17T23:16
2012-09-19T23:49
So, I think I have animations to play for the infliction of statuses in Deduction Tactics.
2012-09-19T23:57
2012-11-19T18:55
2012-12-07T17:23
2012-12-17T23:14
2012-12-22T22:33
I can't think of Map Metadata, but I'm making the format able to contain metadata anyway.
2012-12-24T14:18
2013-01-04T00:12
Managed to get Proguard to keep parameterized constructors. Yay.
2013-02-19T16:32
2013-06-24T18:43
Changed Deduction Tactics to use SAX-like JSON system instead of the DOM-like one.
2013-06-26T17:55
2013-07-13T16:19
2013-07-14T02:47
2013-08-06T00:22
2013-08-09T02:46
2013-08-18T22:32
2013-09-21T13:03
2013-10-06T03:52
2013-11-09T01:22
2013-11-17T22:00
2013-12-08T13:43
2013-12-17T01:42
2013-12-17T14:29
2014-04-24T21:06
Maybe I should give the Deduction Tactics Class List file type a magic number?
2014-04-30T21:58
I think I now completely understand how I'd make a game functional.
2014-04-30T22:21
2014-05-10T00:25
Realization: spaces don't need to know what is standing on them, if such information can be provided as a method parameter instead.
2014-05-18T01:18
The annoyance of turning objects from reference types into value types
2014-06-05T00:21
2014-09-05T23:34
2014-09-27T17:55