A trait that indicates that a Space has no #landOnAction
A trait that indicates that a Space has no #passOverAction
A group of spaces such that they form a rectangular board made of com.rayrobdod.boardGame.RectangularSpaces, such that they follow ecludian geometery.
A com.rayrobdod.boardGame.Space in a rectangular board, such that it can have zero or one bordering space in each of the four cardinal directions.
A spot on a board game board
A type of space on a game board.
A constructor-deconstructor for Space Classes.
An object that can move around a game board.
superclass of types of costs.
A com.rayrobdod.boardGame.Space in which a player can continue in only one direction.
Noticed that the UnaryMovement Spaces look like linked list nodes So, I made a linked list around the UnaryMovement Spaces.
A trait that indicates that all spaces of a type all have the same effort to pass through.
The cost of water moving through an area
The cost of performing a magical attack across an area
The cost of performing a physical attack across an area
A Constructorish for Rectangular Fields.
The cost of sound moving through an area
The cost of a token moving
Finds the object with the given name and returns that object.
Finds the object with the given name and returns that object.
04 Oct 2011
04 Oct 2011