abstract
class
Token extends AnyRef
Instance Constructors
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new
Token()
Value Members
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final
def
!=(arg0: AnyRef): Boolean
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: AnyRef): Boolean
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
beSelected(b: Boolean): Unit
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def
clone(): AnyRef
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def
currentSpace: Space
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def
currentSpace_=(movedTo: Space, landed: Boolean): Unit
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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def
moveReactions_+=(f: (Space, Boolean) ⇒ Unit): Buffer[(Space, Boolean) ⇒ Unit]
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def
moveReactions_-=(f: (Space, Boolean) ⇒ Unit): Buffer[(Space, Boolean) ⇒ Unit]
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
selectedReactions_+=(f: (Boolean) ⇒ Unit): Buffer[(Boolean) ⇒ Unit]
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def
selectedReactions_-=(f: (Boolean) ⇒ Unit): Buffer[(Boolean) ⇒ Unit]
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any
An object that can move around a game board.
2013 Aug 07 - no longer implements actors, or uses reactions or events