An action that occurs when a peice lands on this tile
An action that occurs when a peice lands on this tile
In general, this should use the fact that the Token is an Actor, and pass messages rather than call methods.
An action that occurs when a piece moves over this tile This function is called for its side effects
An action that occurs when a piece moves over this tile This function is called for its side effects
In general, this should use the fact that the Token is an Actor, and pass messages rather than call methods.
returns a constant arbitrary value since all tiles have the same movement cost.
returns a constant arbitrary value since all tiles have the same movement cost.
1. So that movement cost equals spaces moved.
A trait that indicates that all spaces of a type all have the same effort to pass through.
15 Dec 2011 - moved from
net.verizon.rayrobdod.boardGame
tocom.rayrobdod.boardGame