Instance Constructors
-
new
PlayerAI
()
Abstract Value Members
-
def
buildTeam
: Seq[CannonicalTokenClass]
-
def
initialize
(player: Player, field: RectangularField): Any
-
def
takeTurn
(player: Player): Any
Concrete Value Members
-
def
!=
(arg0: AnyRef): Boolean
-
def
!=
(arg0: Any): Boolean
-
def
##
(): Int
-
def
==
(arg0: AnyRef): Boolean
-
def
==
(arg0: Any): Boolean
-
def
andThen
[C]
(k: (Unit) ⇒ C): PartialFunction[Event, C]
-
def
apply
(e: Event): Unit
-
def
asInstanceOf
[T0]
: T0
-
def
clone
(): AnyRef
-
def
compose
[A]
(g: (A) ⇒ Event): (A) ⇒ Unit
-
def
eq
(arg0: AnyRef): Boolean
-
def
equals
(arg0: Any): Boolean
-
def
finalize
(): Unit
-
def
getClass
(): java.lang.Class[_]
-
def
hashCode
(): Int
-
def
isDefinedAt
(e: Event): Boolean
-
def
isInstanceOf
[T0]
: Boolean
-
def
lift
: (Event) ⇒ Option[Unit]
-
def
ne
(arg0: AnyRef): Boolean
-
def
notify
(): Unit
-
def
notifyAll
(): Unit
-
def
orElse
[A1 <: Event, B1 >: Unit]
(that: PartialFunction[A1, B1]): PartialFunction[A1, B1]
-
def
synchronized
[T0]
(arg0: ⇒ T0): T0
-
def
toString
(): String
-
def
wait
(): Unit
-
def
wait
(arg0: Long, arg1: Int): Unit
-
def
wait
(arg0: Long): Unit
Inherited from PartialFunction[Event, Unit]
Inherited from (Event) ⇒ Unit
Inherited from AnyRef
Inherited from Any
An abstract class that provides an interface for ais to play this game. Because that was easiest, this is a Reaction.
20 Mar 2012 - modified reactions for new event model